Bloody roar extreme gameplay4/25/2023 ![]() Sound effects for the game are a bit above par for the course, as the beast roars, slashes, and pounding of bone against steel fences all mesh together for a solid aural experience. Backing it all up are a ton of nice and flashy lighting effects as the entire game runs at a fluid sixty frames per second. The stages, while not particularly original, are nicely done. Seeing the fur on Yugo’s wolf form flow naturally as he roars, or watching Long’s ears twitch when he is in his tiger form are certainly attention grabbers. The character models are incredibly detailed, with some very nice attention to detail in both texture work and animation. Graphically, the game looks quite stunning at times. ![]() These gameplay elements built on top of an already solid 3D fighter filled with chainable moves and combos make for an exciting, fun, and fast-paced game. Essentially an even stronger variation of the standard Beast mode, it lasts for a certain length of time and allows the player to utilize as many Beast Drive moves as they wish until the timer runs out. Yet another option presents itself in BR: PF with the Hyper Beast transformation which can be activated at any time at the cost of some health (depending on how full their Beast Gauge is). Once the gauge hits that point, the fighter can turn into a beast at any time, remaining as one until their opponent knocks them out of beast mode, or once they attempt a Beast Drive move. Changing into the beast form is dependant on the beast gauge, which fills up as you attack your opponent, and then becomes active as soon as the gauge turns yellow. Although a good deal of the fighting takes place in their human forms, fighting in each character’s respective beast form becomes very important in Primal Fury. They are much like humans except that each one has a "beast" form they can transform into at will. The core gameplay concept of the Bloody Roar series revolves around the idea that the fighters are a race separate from humans, called Zoanthropes. Bloody Roar: Primal Fury takes the original concept of Bloody Roar 3 for the PS2 and revamps it in many respects to make it a much better and more balanced game. The Japanese Gamecube version of Extreme also features handdrawn endings (skip to 12:50 in the above linked gameplay footage of GC Extreme).After the fighter-deprived era of the Nintendo 64, Eighting, Hudson, and Activision have teamed up to deliver the first fighting game for the GameCube. Note this change ONLY applies to the Xbox version. In Extreme, this was changed to 3D CG animation. In Primal Fury, the endings and intro cutscene are handrawn animation. (Primal Fury, Notice the different announcer) Notice the same announcer as JP Gamecube) In all other versions the announcer is someone else (whom sadly I cannot find the name of, since Extreme does not credit the voice actors). ![]() In PF, the announcer is Paul Eiding (who also voiced the character Gado). The announcer in the Xbox, and Japanese Gamecube version is different than the one featured in the North American Gamecube version. Progressive Scan, like Fang, is fully functional, but there is no way to activate it in PF (without the use of a cheating device). This goes unused as the feature did not have time to be implemented. There is an unused string related to displaying the game in Progressive Scan in PF. There is no flag or method of unlocking him in PF's code. It was also rushed to market and as such contains unused features that would later be added into the Japanese version, and the port to Xbox.Īs mentioned Fang was cut from PF, however he is fully functional and exists on the game disc. The North American Gamecube version (Primal Fury) was actually the first version made and released of Bloody Roar: Extreme. His nickname (Ganesha) and the animal he turns into (an elepant) are both based on the Hindu God of the same name, Ganesha, who is commonly depicted with having the head of an elephant. This character is Fang the Wolf.Although he actually a costume for Yugo, he has several of his own moves, making him a semi-clone.Īnother piece of trivia is regarding the character Golan Draphan. The American Gamecube version also lost a character featured in the Japanese versions, and the Amercian Xbox version. In America, the Gamecube version's name was changed to Bloody Roar: Primal Fury, however, the Xbox version retained the title in all regions. This port featured enhanced visuals, and different music on some stages, along with a new plot (it was a sidestory between 3 and 4) In Japan, the game is known as Bloody Roar: Extreme. The an enhanced port was released for the Gamecube and Xbox 20, respectively. Bloody Roar 3 was released on the PS2 in 2001.
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